

To be a Vtuber is to engage in digital puppetry. It’s done by loading an add-on into Unity, importing your model as an FBX into the Unity SDK, and rerigging it. If you’re able to make your own 3D models, you can also create your own model and convert it to this format. There are dozens of programs that support VRM, so you only need to keep the one model file. VRoid Studio will export to a file format called VRM, which is a standard created by the Japanese Vtuber development community for universal software compatibility. In addition to standard scaling, origin and orientation, it includes data for VR headset placement and first-person view, and has metadata for authorship, licensing and contact information. VRM is an open specification forked from glTF that standardises 3D model data for VR and social crossplay. Having basic familiarity with UV texturing helps here, as you should first export the UV mesh as a guide. To paint the model, you have two options: You can paint directly into VRoid Studio – it also supports art tablets – or you can export/import textures and paint in your art program of choice. If you want to make the most of the program, you would ideally be aware of the basic principles of 3D modelling – however, VRoid is designed to lower the skill barrier as much as possible, so don’t worry about not knowing enough to work with it. The base model itself is given under a public domain licence (Creative Commons Zero). It’s easy to learn and hard to master, and is akin to painting a miniature figurine. Making an anime model in VRoid Studio is the most common and freely-accessible method to get something that you fully own the rights to. Traditionally, a 2D artist would need to learn an additional 3D skillset, or work with someone who specialises in 3D. It provides a character that can be customised with sliders, after which you paint the hair and textures yourself. VRoid was made with the intention of lowering skill barriers for 3D modelling. The usual step-by-step process to be a 3D Vtuber. But since that’s getting way too long, here what I personally recommend on setting yourself up and giving it a go. If you’d like a fairly comprehensive list of options, check out page 2 of my Vtuber guide. In the past few years, there have been a dozen indie programs that do the same thing, and the majority are free and/or open-source. Facerig was actually painfully obtuse and outdated for a hobbyist to figure out, and the Vtuber trend only kicked off five years later without it. Well, you should probably drop that idea. Maybe you’ve also heard of VRM and VRoid, and would like to figure out how to convert VRoid to Facerig? So you want to try out this virtual avatar thing, and you’ve heard of Facerig? A lot of Youtubers played with it back when it first came out in 2013.
